I was wondering if it would be a good idea to be able to put a description or a synopsis area of some sort on the tag panel, so that if I want to remember or do some brainstorming or whatever, it goes there. Or just some lines, like a card, that recap essential things/meaning/purpose inside the tag that could even be displayed maybe on hover or when clicking on the tag (in the scenario panel I think).
As for now, I have set an “episode” before the story with notes in each lane, and within, I have also one beat for each important tags, with notes, at least a space to think about it and coming back to it to check or input newfound data. Nothing fancy, just a few paragraphs. It works great for me so maybe it could be useful. I don’t mind doing it the way I do it now, it’s neat and tidy enough so it doesn’t bother me too much, but that could be a wanted feature, what do you think?
Yes, that’s intended, actually in an even bigger way.
Basically, we’ll start having “AI Hint” fields and various description alongside most objects in the app, so that they get integrated into the prompt when script or synopsis/title are requested to be written by an AI.
AI actually does a half-decent job when it’s given proper constraints. The main AI stupidity we’re used to is when AI is given a short prompt and then asked to make everything up whole cloth. But if there are tight constraints, places the character has to be emotionally, and descriptions of how the character talks/behaves in the beginning/middle/end of this particular tag arc, then AI starts to become able to in-between some good text based on your detailed specifications.
The primary candidate for this kind of data collection is tags, and that requires a bunch of description fields for behavior at beginning/middle/end, as well as behavior when an emotion is high/mid/low. And there will also be a general synopsis field.
These are all very good questions to answer, even if you’re not intending to use AI. The synopsis will also be taken into account if available.
When this kind of information exists for your characters and tags/emotions for their various states, this becomes detailed guidance for the AI, and then it shines as a language processor. You’ll still be writing the final script, but this will drop you near half a mile of where you intend to go, and then you can make it perfect.